several security and optimization fixes I also accepted patches from other people that are not accepted into WineHQ with different reasons, 34166, 35397 crop images to not write out of window preventing crashes I may note that wine-stage is Linux specific while Sherry is Mac OSX specific. some support for new DirectX formats like DX9ex For example preventing crash of Heroes VI implemented a possibility to set custom quirks workarounds. Sherry is faster then WineStage and CrossOver. So called AMDSpeedHack but affected Geforce 7300 as well. check for wide range of Videocards (MacOSX specific) support for textures with several levels. It will be noticeable when small textures stretched to larger surface. There is a support in Stage but with external library and without Volume support. implemented support for DXTn compressed textures. implemented D3DXSaveVolumeToFile, including save. reduce a number of tracing leading to lags Sherry will return "invalid call" for game to decide what to do. security checks if some game wrong using Windows API. I made Sherry based on Wine branch Staging with my Hackintosh specific patches.Īs well there are my mathematical investigations for textures and surfaces. This still doesn't solve any issues related to the potential missing 32-bit libraries.Īdditionally, the tools that make this kind of thing mostly Plug-n-play on Linux - Valve's Proton and Lutris - are not supported at all in MacOS and there doesn't seem to be an easy equivalent other than (maybe) Crossover - which requires a yearly or lifetime fee to use.ĮDIT: None of this is to say it won't work, just that you may have to do the heavy lifting yourself as much of the automated tooling that exists from Steam, Lutris, and other communities dropped/don't have support for MacOS.I think there must be separate thread for binary releases and discussion about. in Catalina combined with their decision to create Metal instead of using Vulkan has thrown a wrench into WINE gaming as a whole on the Platform.ĭXVK (DirectX 9/10/11 to Vulkan) is possible to use in MacOS, but you also have to setup MoltenVK (Vulkan to Metal) on MacOS to use it and it has some performance problems as you are now going through 2+ translation layers rather than just one. A few of the tools Linux users (like myself) and vendors (like Valve) use to get most Windows games running well in WINE are not available for MacOS. While it is certainly possible to try and run it manually in WINE, you may have some difficulties. Can I run all those, and custom stuff in my Macbook? Amazing to see how gorgeous everything looks now =DĪmazing to see I still remember a few names here! You guys have the force!
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